2009/10/24 - Warhammer 40k 1850 pt Tournament

What: Warhammer 40k Tourrnament - 1850 points WYSIWYG
When: October 24th, 10AM-5:30PM
Where: Agents Comics and Games
Cost: Unknown

Details

Schedule:
10:00 - Sign Up
10:30 - Game 1
1:00 - Game 2
3:30 - Game 3
Each round has a 2 hour time limit

Be Sure to Bring
1850 point WYSIWYG army
Measuring Tape
Dice
Army List
Pen
Markers

Special Rules and Items
Each mission may list a number of these special rules to be in effect. Refer to this section to see what effect the rule has. Many of them are variations on 4th edition special rules.

Battle points
Each player’s 6 most expensive units are worth 1 battle point. Some missions instruct players to designate units as "Marked for Death." Units that are “Marked for Death” are worth +1 battle point. Army commanders (see below) are worth an additional +1 battle point. Other objectives are worth battle points as described in the mission description. A unit must be wiped out at the end of the game for battle points to be awarded.

Army Commanders
Both players must designate one HQ unit as an Army commander. The selection must be “logical.” (i.e. no declaring that your Librarian is the commander when you also have Marneus Calgar on the field!) Typically your highest-point cost HQ will be used but there may be justifiable exceptions. If you or your opponent can't agree on what is "logical" then simply pick commanders by rolling a d6 of shame.

Support Marker
A support marker may be represented by any objective marker, counter, or chit. This marker is placed in coherency with a unit as if it were a member of that unit. In the case of a vehicle it’s considered to be inside the vehicle – just place it on top of or next to the model. Units that can “never hold objectives” such as Chaos Spawn or Necron Scarabs may not carry a marker. The marker has no effect on game play and should just be moved aside if it gets in the way. The marker is destroyed if the unit carrying it is wiped out or flees off-table. Missions that utilize support markers will specify what exact role they play in the mission.

Games

Game 1 - Seek and Destroy

Force Org: Standard
Special Rules: Battle Points, Army Commanders
Setup and Deployment: Pitched Battle
Setup
Players roll off and take turns designating one of their own units as “Marked for Death.” Players then take turns designating one enemy unit as “Marked for Death. Place a marker next to such units or note which units are marked on a piece of paper.
Outcome
+3 Battle Points if a player claims a Tactical Bonus.
All of my “marked for death” units are still alive, on-board, and not falling back at the end of the game I have one or more scoring units in the enemy deployment zone I have destroyed all of my enemy’s HQ units but all of mine are on the table at the end of the game
Draw: Having the same number of points
Minor Victory: Having 1-3 more points than your opponent
Major Victory: Having 4-6 more points than your opponent
Massacre: Having 7+ more points than your opponent

Game 2 - Cleanse

Force Org: Standard
Special Rules: Battle Points, Army Commander, Support Markers
Setup and Deployment: Spearhead
Setup
Players roll off and the loser chooses two non-troops units in his army to carry a support marker. The other player then does the same.
Outcome
Each player may only claim each item once (in other words they're not scored on a "per unit" basis.)
+5 Battle Points: I have an uncontested scoring unit in a neutral table quarter at the end of the game.
+2 Battle Points: I have an uncontested scoring unit in my own deployment quarter at the end of the game.
+7 Battle Points: I have an uncontested scoring unit in my enemy’s deployment quarter at the end of the game.
Tactical Bonuses (Players may claim any/all of these.)
+2 Battle points: I have at least one Support Marker in a neutral table quarter that I control at the end of the game
+3 Battle points: I control my enemy’s deployment table quarter and I have at least one Support Marker in that table quarter at the end of the game.
+1 battle point: I control both Neutral table quarters at the end of the game
+1 battle point: My enemy’s army commander is destroyed or off-board at the end of the game and mine is on the board and not fleeing.
Draw: Having the same number of points
Minor Victory: Having 1-4 more points than you opponent
Major Victory: Having 5-8 more points than your opponent
Massacre: Having 9+ more points than your opponent

Game 3 - Looters

Force Org: Standard
Special Rules: Support Markers
Setup and Deployment: Pitched Battle with modified deployment rules. See “Setup”
Notes
A loot counter controlled by a unit carrying a support marker counts as 2 loot counters for scoring purposes at the end of the game.
Setup
1. Roll off
2. Winner places the first of 4 loot counter. Loot counters must not be less than 12” from a board edge or another loot counter. Players alternate placing loot counters until they have all been placed.
3. The loser, followed by the winner assigns a support marker to one of their units.
4. Deployment zone is randomly assigned by coin toss. The players agree which deployment zone is “heads” and which is “tails” and flip a coin to decide who deploys where. (This reflects the semi-random nature of two armies running into each other while scouring a battlefield for the elusive “loot.”)
6. Deploy Armies
7. Role off for first turn
9. Begin game. "Seize the initiative" may not be used.
Draw: Having the same number of loot counters
Minor Victory: Having 1-2 more loot counters than you opponent
Major Victory: Having 3-4 more loot counters than your opponent
Massacre: Having 5+ more loot counters than your opponent

Source: PDF supplied by Agents. (some liberty was taken with the formatting before posting, but the content was maintained)

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